Playing as the Kingdom of Jerusalem means Public Order will be one of your greatest issues. Invasions, great plagues, famines, and climate change can all ravage the land. * World Events: The world itself will not stand idle as you progress through the campaign. * War Weariness: Returning from Age of Charlemagne but modified to suit the needs of MK1212, War Weariness encourages shorter and fewer wars. However, those who placate the pope may receive certain boons. * The Pope: Catholic factions may find themselves with a thorn in their side in the form of His Holiness himself. * Story Events: Various factions have scripted story events, offering unique challenges for certain factions. * Frontend Overhaul: The frontend has been overhauled with changes such as a Grand Campaign start date selector (currently only 1212 AD is available), a modified faction selection screen, and increased room for factions in custom battles. All non-mercenary units require population of their respective classes to recruit. * Population: Cities now have population, which directly affects their squalor levels and economy. * Dynamic Faction Ranks: Any faction in the campaign can grow from a county to an empire. * Decisions: Enact decisions that can affect your ruler or your realm. * Crusades (Currently only the 5th Crusade): Travel far from your homeland to retake the Holy Land, in service of God or perhaps in search of glory and power. * Buffer States: Release vassal buffer states from conquered territories where your direct control may be tenuous.
* Annex Vassals: Diplomatically annex vassals who have been subjugated for 10 or more turns. * Optional UI sound effect replacement mod. * Over 4,000 beautifully modeled and period-accurate units (Note that only Tier 1 units are available until the remaining technologies are implemented). * Single region provinces, where every region on the map has 6 slots. Here is a comprehensive list of the latest features and capabilities of the new campaign